All Sorts of Weird Stuff offers news and information about George R.R. Martin, in particular about his A Song of Ice and Fire series.
"When I was young, I read all sorts of stuff. One week it would be Lovecraft, the next Vance. It was all imaginative literature, or as my dad called it 'Weird Stuff.' It was all 'Weird Stuff.'"
George R.R. Martin
New to the series? Read our spoiler-free review of A Game of Thrones.
Atlus USA has provided a sneak peek of the combat system used for the Game of Thrones RPG being created by Cyanide Studios, due May 15th: (Pre-order: Amazon US Xbox, Amazon US PS3). It gives a look at both the class and leveling system, and a more detailed look at their combat mechanics which enter a “bullet-time” like mode whenever selecting options or issuing commands, rather than fully stopping the action.
Built using the Unreal 3 engine, the game follows two characters—Mors Westford and Alester Sarwyck—in a campaign that starts just before the first novel, taking them to various locations including the westerlands, the riverlands, King’s Landing, and the Wall. For more information, check out our most recent post which links to the Podcast of Ice and Fire’s recent interview with two members of Atlus.
The Westeros network consists of several different sites, including a forum and a wiki, for all your A Song of Ice and Fire needs.