We have added, and will continue to add, player level +jobs to the +jobs listing. These +jobs can be claimed by any player on the game who fits the requirements stated in the job description. Player XP will be awarded for the completion of such +jobs, with the amount being dependant on the complexity of the +job.
To see current player level +jobs, simply type +JOBS. If you wish to be assigned to a +job, just let Nymeria or Balerion know.
Cameo characters are fully precreated characters that allow prospective players to try out the game without the need for any sort of application. To obtain a Cameo character a player simply has to place a request for the character. The Admin will then mail out the login info and the CG info for the character as soon as possible. Under no circumstances may Cameo characters become someone’s permanent PC. A player who wishes to stay on the game must place a request for a non-Cameo character within 30 days of joining up, though he or she may continue to play the Cameo character until the new character has been approved provided that this does not take more than an additional 30 days. Players of Cameo characters are eligible for purging after 7 days of not connecting to the game, to ensure that the limited number of Cameo characters are not held up by idle players.
Cameos are listed on the web in the Targaryen family tree and can be found on the game with +cdb/search type/cameo.
Extra characters are intended as “communal” NPCs that can be emitted or referenced in roleplay. They can be used more freely than other NPCs as they will never become PCs, but they should not be used for anything too unusual. They have a partial setup, usually consisting of the Short Info fields shown by +cdb
and a Persona, though they can also have a brief History and maybe somet Hints, Rumors and Relations. If players develop Relations to Extras, or vice versa, these should be submitted via +jobs.
Extras are listed on the web in the Targaryen family tree and can be found on the game with +cdb/search type/extra.
While it is of course ideal if roleplay can run smoothly without the need for Staff intervention, at times it is better to consult Staff than to press ahead and perhaps cause lingering OOC resentment over a disagreement that was not properly resolved. We would like to encourage players to get in touch with Staff when disagreements of any kind arise. We do not want such actions to be seen as disruptive but rather as a way of maintaining good relations OOCly even when things get heated ICly.
In addition to the typical conflicts that can arise, some specific issues that have come up lately and which definitely should go through Staff (specifically, through Nymeria and/or Balerion) are questions and/or disagreements about thematic issues and questions and/or disagreements about general NPC opinions. What is and isn’t canon theme and what the NPCs at large feel about something can only be dictated by the Admin.
We’d like to remind people to use the +vacation command (+help +vacation) to set themselves on vacation when they expect to be absent or inactive for a period of time.
We’d also like to remind people to make sure you are familiar with the rules for idling outlined in INFO POLICY PURGES and INFO CHARACTER IDLING. These files have recently been updated, to include information about the activity requirements for important characters (Restricteds, characters in important positions at court, etc).
-We have started work on a house-related project that has been previously neglected, namely the adding of Blood of Dragons-specific information about a house to the house page where the family tree can be found. For those houses that have PCs, we would like to invite the player(s) to submit a writeup for their house. If there are multiple PCs from a house, it is a good idea for the person who does the writing to get some input from fellow house members. However, we would like to stress that these writeups should not focus on the existing PCs. Instead, they should focus on giving a concise picture of the house’s recent past and current affairs. They should also avoid including information that needs regular updating.
For an example, see House Dondarrion.
Those who are interested in working on this should get in touch with me and Balerion via page or +mail. The same goes for any questions you might have.
We want to preserve a record of as many notable IC events on the game as possible. For this to work out, we need players to submit posts for consideration for inclusion on the Tidings board and in the Tidings blog. These can either concern a single event or series of related events or they can be a collection of recent noteworthy news items.
If you run a plot, providing at least a concluding writeup for Tidings is a requirement.
We’ve noticed in recent logs a certain propensity for players to perform difficult actions which involve skills that our character generation system covers, but which they have at a low level relative to the difficulty of the action(s) expressed, where in some cases “low level” means not having the skill on their sheet not at all. This presents some problems in terms of keeping character play consistent and retaining some of the believability we hope the system will reflect.
Because there are occasional questions about what the Dornish hostages are currently allowed to do, and things such as their current housing and security arrangements, we’ve decided to compile the following article which will be updated as appropriate:
We’d like to remind players that the Red Keep and King’s Landing are populous areas, full of NPCs. Remember to use them in your RP. :) If you’re in a public area, it’s quite likely that there’ll be NPCs in the vicinity—guadsmen at the gates, serving women lugging buckets of water, carters bringing in supplies, stablehands tending to horses, other courtiers, knights, etc. If events out of the ordinary take place—events that would be disruptive to the normal day-to-day operation of the castle or city—it’s entirely likely that some NPCs will get involved one way or another.
Two particular sorts of NPCs should especially be kept in mind: gold cloaks and “minders” (for lack of a better word). The gold cloaks are the police force of the city and the guards of the castle—they _will_ act to break up significant violence (weapons being drawn, for example) in many cases, even when the violence is a matter between nobles alone. Players should feel free to @emit such cases where violent or criminal action involving one or more parties get broken up by the City Watch. They’re there to keep the peace, and while they may hesitate when it’s their betters breaking it, they won’t hesitate forever.
The other type, “minders”, are a broader category. They can be house guards or household knights, septons or septas. Their primary purpose is to protect their charge, one way or another. Threatening someone when they’ve got their guards around is not something that can necessarily be done with impunity. Younger characters—minors (especially girls) and unmarried maidens—will very often have a septon or (much more usually, for women) a septa with them as a chaperone, making sure they stay out of trouble (including the social kind). A charge who is liable to put a foot wrong is likely to get reprimanded by a septa or septon who is escorting them. Players should keep this in mind when roleplaying behavior that is, again, out of the norm and/or transgressive—that NPCs, even those who might be in their train, are often not likely to agree with this behavior and may even be in a position to tell them so.
Good thematic examples from the books would be Septa Mordane with Arya and Sansa, and the behavior of the Kingsguard when acting on behalf of Joffrey to various effects.