Blood of Dragons: Announcements

Blood of Dragons is the only author-approved MUSH based on George R.R. Martin's A Song of Ice and Fire. Play the Game of Thrones and become a part of the history of the Seven Kingdoms:

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Sites of Interest

Information

Theme & NPC Opinions

While it is of course ideal if roleplay can run smoothly without the need for Staff intervention, at times it is better to consult Staff than to press ahead and perhaps cause lingering OOC resentment over a disagreement that was not properly resolved. We would like to encourage players to get in touch with Staff when disagreements of any kind arise. We do not want such actions to be seen as disruptive but rather as a way of maintaining good relations OOCly even when things get heated ICly.

In addition to the typical conflicts that can arise, some specific issues that have come up lately and which definitely should go through Staff (specifically, through Nymeria and/or Balerion) are questions and/or disagreements about thematic issues and questions and/or disagreements about general NPC opinions. What is and isn’t canon theme and what the NPCs at large feel about something can only be dictated by the Admin.

Idling & Player Purges

We’d like to remind people to use the +vacation command (+help +vacation) to set themselves on vacation when they expect to be absent or inactive for a period of time.

We’d also like to remind people to make sure you are familiar with the rules for idling outlined in INFO POLICY PURGES and INFO CHARACTER IDLING. These files have recently been updated, to include information about the activity requirements for important characters (Restricteds, characters in important positions at court, etc).

Tidings Submissions

We want to preserve a record of as many notable IC events on the game as possible. For this to work out, we need players to submit posts for consideration for inclusion on the Tidings board and in the Tidings blog. These can either concern a single event or series of related events or they can be a collection of recent noteworthy news items.

If you run a plot, providing at least a concluding writeup for Tidings is a requirement.

Playing to Sheet

We’ve noticed in recent logs a certain propensity for players to perform difficult actions which involve skills that our character generation system covers, but which they have at a low level relative to the difficulty of the action(s) expressed, where in some cases “low level” means not having the skill on their sheet not at all. This presents some problems in terms of keeping character play consistent and retaining some of the believability we hope the system will reflect.

Hostage Rules

Because there are occasional questions about what the Dornish hostages are currently allowed to do, and things such as their current housing and security arrangements, we’ve decided to compile the following article which will be updated as appropriate:

Keep NPCs in Mind

We’d like to remind players that the Red Keep and King’s Landing are populous areas, full of NPCs. Remember to use them in your RP. :) If you’re in a public area, it’s quite likely that there’ll be NPCs in the vicinity—guadsmen at the gates, serving women lugging buckets of water, carters bringing in supplies, stablehands tending to horses, other courtiers, knights, etc. If events out of the ordinary take place—events that would be disruptive to the normal day-to-day operation of the castle or city—it’s entirely likely that some NPCs will get involved one way or another.

Two particular sorts of NPCs should especially be kept in mind: gold cloaks and “minders” (for lack of a better word). The gold cloaks are the police force of the city and the guards of the castle—they _will_ act to break up significant violence (weapons being drawn, for example) in many cases, even when the violence is a matter between nobles alone. Players should feel free to @emit such cases where violent or criminal action involving one or more parties get broken up by the City Watch. They’re there to keep the peace, and while they may hesitate when it’s their betters breaking it, they won’t hesitate forever.

The other type, “minders”, are a broader category. They can be house guards or household knights, septons or septas. Their primary purpose is to protect their charge, one way or another. Threatening someone when they’ve got their guards around is not something that can necessarily be done with impunity. Younger characters—minors (especially girls) and unmarried maidens—will very often have a septon or (much more usually, for women) a septa with them as a chaperone, making sure they stay out of trouble (including the social kind). A charge who is liable to put a foot wrong is likely to get reprimanded by a septa or septon who is escorting them. Players should keep this in mind when roleplaying behavior that is, again, out of the norm and/or transgressive—that NPCs, even those who might be in their train, are often not likely to agree with this behavior and may even be in a position to tell them so.

Good thematic examples from the books would be Septa Mordane with Arya and Sansa, and the behavior of the Kingsguard when acting on behalf of Joffrey to various effects.