Blood of Dragons

The 'A Song of Ice and Fire' MUSH


The End of the Beta

At the end of November (exact date to be determined), Blood of Dragons will move from being in beta to being fully open. This will coincide with the IC return of King Daeron to King’s Landing. Since the Submission of Sunspear over a year ago, the Young Dragon has had to fight both long and hard to subdue all remaining rebels, but now it appears the situation is finally in hand.

Would you like to be one of those already gathered in King’s Landing, waiting for the kings return? Or would you prefer to be a returning hero of the Conquest who has accompanied Daeron on his journey back? If so, you may not want to wait too much longer before finding a character to apply for.

Consent Policy

The consent policy file has been overhauled. Please make sure to re-read it. The basics are the same, but we’ve restructured the file and emphasized a couple of points.

House Info Writeups

-We have started work on a house-related project that has been previously neglected, namely the adding of Blood of Dragons-specific information about a house to the house page where the family tree can be found. For those houses that have PCs, we would like to invite the player(s) to submit a writeup for their house. If there are multiple PCs from a house, it is a good idea for the person who does the writing to get some input from fellow house members. However, we would like to stress that these writeups should not focus on the existing PCs. Instead, they should focus on giving a concise picture of the house’s recent past and current affairs. They should also avoid including information that needs regular updating.

For an example, see House Dondarrion.

Those who are interested in working on this should get in touch with me and Balerion via page or +mail. The same goes for any questions you might have.

Player Profiles Page

The player profiles page is now more or less up and running. There may still be some tweaks to the information included and how it is presented (if you have any suggestions, let us know), but feel free to make use of the submission form if you want to be included. Just make sure to read the information about what is and isn’t required information first.

Tidings Submissions

We want to preserve a record of as many notable IC events on the game as possible. For this to work out, we need players to submit posts for consideration for inclusion on the Tidings board and in the Tidings blog. These can either concern a single event or series of related events or they can be a collection of recent noteworthy news items.

If you run a plot, providing at least a concluding writeup for Tidings is a requirement.

New Channels

We’ve added three new channels: Politics, Sports and XXX (for those really dirty-minded, late-night talks that might shock new players off the game ;). That doesn’t mean these topics are entirely banned from Public, but lengthier discussions should be taken these specialized channels in order to keep Public from getting too spammy.

Playing to Sheet

We’ve noticed in recent logs a certain propensity for players to perform difficult actions which involve skills that our character generation system covers, but which they have at a low level relative to the difficulty of the action(s) expressed, where in some cases “low level” means not having the skill on their sheet not at all. This presents some problems in terms of keeping character play consistent and retaining some of the believability we hope the system will reflect.

Hostage Rules

Because there are occasional questions about what the Dornish hostages are currently allowed to do, and things such as their current housing and security arrangements, we’ve decided to compile the following article which will be updated as appropriate:

Keep NPCs in Mind

We’d like to remind players that the Red Keep and King’s Landing are populous areas, full of NPCs. Remember to use them in your RP. :) If you’re in a public area, it’s quite likely that there’ll be NPCs in the vicinity—guadsmen at the gates, serving women lugging buckets of water, carters bringing in supplies, stablehands tending to horses, other courtiers, knights, etc. If events out of the ordinary take place—events that would be disruptive to the normal day-to-day operation of the castle or city—it’s entirely likely that some NPCs will get involved one way or another.

Two particular sorts of NPCs should especially be kept in mind: gold cloaks and “minders” (for lack of a better word). The gold cloaks are the police force of the city and the guards of the castle—they _will_ act to break up significant violence (weapons being drawn, for example) in many cases, even when the violence is a matter between nobles alone. Players should feel free to @emit such cases where violent or criminal action involving one or more parties get broken up by the City Watch. They’re there to keep the peace, and while they may hesitate when it’s their betters breaking it, they won’t hesitate forever.

The other type, “minders”, are a broader category. They can be house guards or household knights, septons or septas. Their primary purpose is to protect their charge, one way or another. Threatening someone when they’ve got their guards around is not something that can necessarily be done with impunity. Younger characters—minors (especially girls) and unmarried maidens—will very often have a septon or (much more usually, for women) a septa with them as a chaperone, making sure they stay out of trouble (including the social kind). A charge who is liable to put a foot wrong is likely to get reprimanded by a septa or septon who is escorting them. Players should keep this in mind when roleplaying behavior that is, again, out of the norm and/or transgressive—that NPCs, even those who might be in their train, are often not likely to agree with this behavior and may even be in a position to tell them so.

Good thematic examples from the books would be Septa Mordane with Arya and Sansa, and the behavior of the Kingsguard when acting on behalf of Joffrey to various effects.

New Code Added

We’ve implemented several modular parts of Talvo’s MUSHCode Suite, which provide players some new functionality. We are currently in the process of finalizing help documentation for these and making them available to players.

The new code systems include +Wardrobe, which is a description storage system that makes use of the MySQL database; +Lwatch, a system where players may recieve notifications when selected players connect and disconnect; and +Top, a basic system for tracking the total time players spend on the game.

Application Process Change

The information on the Applications page has been updated to reflect some changes in the application process. From now on, the first step once you have selected a character should be to use the +cdb/request command (see +help cdb request) to request this character. This way, we will be able to ensure that no one starts working on an application for a character that is not suitable as a PC during the beta.

Applications Opened to New Players

At this stage of the beta, we feel we have enough experienced players around to remove the requirement for 1 year of MU*ing experience. The beta application has been updated to reflect this change. Players with less than 1 year of MU*ing experience will be able to apply for Open characters only and initially we will be accepting a maximum of ten applications from new players.

New players should also be advised that our helpfiles are not fully finished and we do not yet have much staff on board. As such, they will be expected to be able to learn the basics of the game more or less on their own. We will help out when we have time, of course, but we have a lot of things to work on both on and off the game.

A useful page for learning the basics of MU*ing is A Beginner’s Guide to MUSH.

Game Patched

After some problems with the latest patchlevel, which brought down the game for awhile, and then the mail system for another while, everything now seems to be correct and proper. Blood of Dragons is now running PennMUSH 1.8.3p0

Current Beta Status

The beta testing of Blood of Dragons MUSH has now been in progress since early in November of last year. At this stage, many of the core systems (such as the CharGen) have reached fairly bug-free versions, and the work is now focused on adding additional code as well as more website resources. We are currently working on the Rumor system, which we hope will be a core asset to both political and social interactions, and in relation to this we are also working on the Influence and Renown systems.

The fact that these systems are not in place yet has not stopped our existing players from having a lot of fun, however. We currently have just over 40 approved players, many of whom are quite active, and this means we have room for another 20 or so to reach the cap of 60 which we originally set for the beta. If you are a fan of the series and have prior MU*ing experience (ideally a minimum of a year, but if you have somewhat less we can work with that too), why not send in an application?

Official Start of Beta Roleplay

The official start of beta roleplay will take place on November 11th at 2100 CET (1500 EST). This will entail the victorious arrival at King’s Landing of a fleet of ships under the command of Lord Jonothor Arryn. While King Daeron, Oakenfist, Lord Tyrell, and others remain in Dorne attempting to pacify the country following the Submission of Sunspear, this small portion of the fleet returns with the Dornish royal hostages, the princes Aegon and Aemon Targaryen, and many other notables from the campaign as well as wounded knights and soldiers.

If you have yet to obtain a character, there’s still a chance that you may be able to do so in time to attend this roleplay. If not, plenty of other exciting roleplay is sure to follow, and we will keep accepting and processing applications throughout the beta period. To see some examples of the roleplay that has come out of the unofficial start a few days ago, have a look at the logs page.

To get a character, start by selecting a few likely prospects from the family trees. Then log on to the game and check out the availability of these characters by typing +cdb <name>. If a character is listed as Open and as an NPC, it can be applied for. If it is listed as Restricted or Limited instead of Open, it may not be available, so please contact one of the Admin before filling out an application. It is, in fact, generally a good idea to speak to the Admin about character choices before sending in an application.