Blood of Dragons: Announcements

Blood of Dragons is the only author-approved MUSH based on George R.R. Martin's A Song of Ice and Fire. Play the Game of Thrones and become a part of the history of the Seven Kingdoms:

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Hostage Rules

Because there are occasional questions about what the Dornish hostages are currently allowed to do, and things such as their current housing and security arrangements, we’ve decided to compile the following article which will be updated as appropriate:

Keep NPCs in Mind

We’d like to remind players that the Red Keep and King’s Landing are populous areas, full of NPCs. Remember to use them in your RP. :) If you’re in a public area, it’s quite likely that there’ll be NPCs in the vicinity—guadsmen at the gates, serving women lugging buckets of water, carters bringing in supplies, stablehands tending to horses, other courtiers, knights, etc. If events out of the ordinary take place—events that would be disruptive to the normal day-to-day operation of the castle or city—it’s entirely likely that some NPCs will get involved one way or another.

Two particular sorts of NPCs should especially be kept in mind: gold cloaks and “minders” (for lack of a better word). The gold cloaks are the police force of the city and the guards of the castle—they _will_ act to break up significant violence (weapons being drawn, for example) in many cases, even when the violence is a matter between nobles alone. Players should feel free to @emit such cases where violent or criminal action involving one or more parties get broken up by the City Watch. They’re there to keep the peace, and while they may hesitate when it’s their betters breaking it, they won’t hesitate forever.

The other type, “minders”, are a broader category. They can be house guards or household knights, septons or septas. Their primary purpose is to protect their charge, one way or another. Threatening someone when they’ve got their guards around is not something that can necessarily be done with impunity. Younger characters—minors (especially girls) and unmarried maidens—will very often have a septon or (much more usually, for women) a septa with them as a chaperone, making sure they stay out of trouble (including the social kind). A charge who is liable to put a foot wrong is likely to get reprimanded by a septa or septon who is escorting them. Players should keep this in mind when roleplaying behavior that is, again, out of the norm and/or transgressive—that NPCs, even those who might be in their train, are often not likely to agree with this behavior and may even be in a position to tell them so.

Good thematic examples from the books would be Septa Mordane with Arya and Sansa, and the behavior of the Kingsguard when acting on behalf of Joffrey to various effects.

New Code Added

We’ve implemented several modular parts of Talvo’s MUSHCode Suite, which provide players some new functionality. We are currently in the process of finalizing help documentation for these and making them available to players.

The new code systems include +Wardrobe, which is a description storage system that makes use of the MySQL database; +Lwatch, a system where players may recieve notifications when selected players connect and disconnect; and +Top, a basic system for tracking the total time players spend on the game.

Application Process Change

The information on the Applications page has been updated to reflect some changes in the application process. From now on, the first step once you have selected a character should be to use the +cdb/request command (see +help cdb request) to request this character. This way, we will be able to ensure that no one starts working on an application for a character that is not suitable as a PC during the beta.

Applications Opened to New Players

At this stage of the beta, we feel we have enough experienced players around to remove the requirement for 1 year of MU*ing experience. The beta application has been updated to reflect this change. Players with less than 1 year of MU*ing experience will be able to apply for Open characters only and initially we will be accepting a maximum of ten applications from new players.

New players should also be advised that our helpfiles are not fully finished and we do not yet have much staff on board. As such, they will be expected to be able to learn the basics of the game more or less on their own. We will help out when we have time, of course, but we have a lot of things to work on both on and off the game.

A useful page for learning the basics of MU*ing is A Beginner’s Guide to MUSH.

Game Patched

After some problems with the latest patchlevel, which brought down the game for awhile, and then the mail system for another while, everything now seems to be correct and proper. Blood of Dragons is now running PennMUSH 1.8.3p0

Current Beta Status

The beta testing of Blood of Dragons MUSH has now been in progress since early in November of last year. At this stage, many of the core systems (such as the CharGen) have reached fairly bug-free versions, and the work is now focused on adding additional code as well as more website resources. We are currently working on the Rumor system, which we hope will be a core asset to both political and social interactions, and in relation to this we are also working on the Influence and Renown systems.

The fact that these systems are not in place yet has not stopped our existing players from having a lot of fun, however. We currently have just over 40 approved players, many of whom are quite active, and this means we have room for another 20 or so to reach the cap of 60 which we originally set for the beta. If you are a fan of the series and have prior MU*ing experience (ideally a minimum of a year, but if you have somewhat less we can work with that too), why not send in an application?

Official Start of Beta Roleplay

The official start of beta roleplay will take place on November 11th at 2100 CET (1500 EST). This will entail the victorious arrival at King’s Landing of a fleet of ships under the command of Lord Jonothor Arryn. While King Daeron, Oakenfist, Lord Tyrell, and others remain in Dorne attempting to pacify the country following the Submission of Sunspear, this small portion of the fleet returns with the Dornish royal hostages, the princes Aegon and Aemon Targaryen, and many other notables from the campaign as well as wounded knights and soldiers.

If you have yet to obtain a character, there’s still a chance that you may be able to do so in time to attend this roleplay. If not, plenty of other exciting roleplay is sure to follow, and we will keep accepting and processing applications throughout the beta period. To see some examples of the roleplay that has come out of the unofficial start a few days ago, have a look at the logs page.

To get a character, start by selecting a few likely prospects from the family trees. Then log on to the game and check out the availability of these characters by typing +cdb <name>. If a character is listed as Open and as an NPC, it can be applied for. If it is listed as Restricted or Limited instead of Open, it may not be available, so please contact one of the Admin before filling out an application. It is, in fact, generally a good idea to speak to the Admin about character choices before sending in an application.

Draft of Conquest Timeline

A draft of the timeline of the conquest, as envisioned by us for the MUSH, that Elio has been hard at work on for a while has now been added to the Chronicle.  When you read ths, please remember the following:

Almost all of this is made up by ourselves. The basic premise of a three-pronged invasion does come from a chapter of ADwD that GRRM has read previously. So, too, does the fact that the Dornishmen focus on Lord Tyrell’s advance in the Prince’s Pass while Oakenfist quickly takes control the Greenblood. Similarly, Daeron’s use of a goat track to slip the Dornishmen in the Boneway is also from that chapter.

This is a preliminary draft. It is entirely possible that there are errors, inconsistencies, omissions, implausibilities, etc. If you notice any such that are really solid rather than just a matter of opinion, please feel free to e-mail or +mail us with pointers.

Character Login Enabled

This should hopefully be the last pre-beta post of information, as we’re expecting to be able to test out the CharGen very soon. In preparation for this, we have created characters for all those who have applied for the beta and have allowed them to go through the brief, initial setup. This means that if any more people were to apply for the beta now (yes, we’re still taking apps!), they could get a character to login to as soon as have processed their applications. Processing apps will be taking a backseat to working on the code at the moment, but its still pretty likely that we can manage to look over an app in a couple of days.

If anyone is interested, download the application and send it on to us.

Status of Applications

Today’s the official end of the application period. If you have sent in an application, but have not heard back from us at all, then your application has not reached us and you should log on to the MUSH as soon as possible to get in touch with us.

For those of you who have applied for a tier III or tier II character, we will get the final decision on your applications sent out within a day or two. Following that (no exact date set for this yet) everyone approved will receive login information.

If you haven’t yet applied but would like to do so, you still have until the end of today. Additionally, since we haven’t actually filled up all the beta slots yet, it will be possible to submit applications even after the deadline. However, such applications will have a lower priority as we have to concentrate on getting those already approved setup on the game. It will also be virtually impossible to get approved for a tier III or tier II character, as the quota of such will have been more than filled by those selected from the applications submitted before the deadline.

More Beta Applications Accepted

After processing the applications we have received from the players who had been guaranteed a beta slot and those that we so far have received from players who had been placed on the backup list, we have determined that there will be enough room in the beta for us to open up applications more widely.

If you are interested in submitting an application for the beta period (requirements for being accepted are listed within the application file), please contact us at .(JavaScript must be enabled to view this email address) and we will send you further instructions.

The deadline for submitting an application is September 20th, and applications will be dealt with on a first come, first serve basis. The limit is 60 characters, ideally 30 male and 30 female, though we will allow a deviation of +/- 10 either way.

Those characters already spoken for are listed here: http://asoiaf.westeros.org/index.php?showtopic=11975

Deadline Extended

As some of you may have noticed, we have been absent from the MUSH of late. The reason is that we’ve been in the US since the 23rd of August, to attend the WorldCon and pay a visit to Elio’s family in Las Vegas. We had expected to have some time free to respond to applications, but we have been too busy to manage this. Rest assured, however, that we will tackle them as soon as we can. We’ll be back home on Sunday the 3rd of September, and should be awake enough to process the most on them on Monday.

As a result of this, we will extend the deadline for submitting your beta applications to September 3rd.

Beta Application Distributed

The beta application has now been sent out to those who have registered for the beta. If you know that you were registered for the beta, but have not received the application, please contact us as soon as possible on .(JavaScript must be enabled to view this email address).

Skill Code Progress

We’ve been forgetting about posting progress reports of late, but we’ll try to do better. Of course, we may not need that many more. We expect the final piece of code for the skill setup to be done today, and that concludes the really difficult parts of the CharGen code. We still need to make some additions, do some bug hunting and polishing, but the bulk of the code is now in place and working more or less as it should. In short, we’ve taken a big step towards the beta.