The focus of Blood of Dragons MUSH is largely determined by the physical locations available for play and the range of characters available for play.
Both of the permanently open areas—King’s Landing and Sunspear—are centered around courts. The court of the Targaryen kings in King’s Landing and the court of the Martell princes in Sunspear. At the moment, both courts are lead by relatively weak and not terribly popular leaders. King Baelor is known for his extreme piety and many are concerned about how he will lead the realm. Prince Marence, due to his actions during the Dornish Conquest, is seen as weak, indecisive leader.
The available characters are members of those noble houses that we have made family trees for. This means that most characters are noble, ranging from the most minor nobles to the greatest nobles of the realm. There is also some room for characters attached to noble households in various capacities, but virtually all players currently on the game are playing some kind of noble.
Because of the size of MUSHes in this day and age we have decided against trying to portray all aspects and all strata of Westerosi society. Instead, virtually all roleplay centers on the social and political interactions at either court. The city of King’s Landing and the shadow city in Sunspear exist as backdrops for roleplay and we also build additional areas for plots, but by and large characters interact primarily with other nobles.
The day-to-day roleplay is centered around the social and political interactions at the two courts. We feel that there is a lot of potential in this type of roleplay but that it does depend on what you as a player try to do with it. Some people gravitate towards just the social aspects but we are very happy to help and support those who desire more political roleplay as well.
We try to run various events with some regularity; court sessions, feasts, tourneys and hunts are among the more common types, but we also try to have a few larger-scale plots each year, usually involving trips to some other (but not too distant) part of the Seven Kingdoms. When we can work it in, we definitely try to provide opportunities for our knights to test their skills outside of just tourneys, but we are by no means a combat-heavy game.