There are nine stats, divided over three statgroups.
The scale for stats is 0-100, with 35-44 considered as average. The scale is unisex.
The most important things to consider when setting your stats are how well they fit your character concept, how well they relate to each other and how well they relate to your other choices in CharGen, such as your height and weight. Illogical combinations, such as very large person with high dexterity, are grounds for disapproval.
Each tier receives a certain base amount of points to spend on stats. This base value is multiplied by 3 to produce the points available to spread over the three statgroups:
The points can be distributed with the following limitation: no single statgroup can be higher than the base amount +20 and all points must be spent.
Once the statgroups have been allocated points, the player sets up the stats within each statgroup. Again the sum allocated to each statgroup is multiplied by 3, producing the total sum the player can spend on the stats within that statgroup.
Some ASSETS and FLAWS increase and decrease the pool of points available to a specific statgroup.
The limitation is, once again, that a max of +20 for any stat can be added to the score allocated to the statgroup and that all points must be spent. Points cannot be moved between statgroups but a player can put individual stats as low as they please. However, each tier is limited in how many stats over a certain range that they may have:
The stats are also affected by your age, as characters younger or older than the peak age range (21-45) have their effective stats (the percentage of the stats used by various systems) from the Mobility and Physique statgroups reduced by specific percentages: