Since each character created on Blood of Dragons will remain for good in the CDB (the character database), and possibly end up played by several players if the first one leaves, it is important that the characters are fully fleshed out and easy for someone else to pick up and roleplay. Additionally, the Admin try to consider each concept in light of whether it looks like a character that will be fun for the player.
All in all, this means that for the first player of a character it may take some effort to put together a concept that will get them through CharGen as painlessly as possible. Some things to consider in order to improve this outlook are discussed in this helpfile.
Each player approaches creating a character differently, and to a certain extent all styles are welcome on the game. However, since the game does feature a fairly extensive CharGen, it is not possible to get started on the game with just a rough idea of your character in mind that you then flesh out as you go.
If you don’t generally write backgrounds for your character (and even if you do), it might be helpful to start off by creating a concept that is built around answering some questions:
Blood of Dragons focuses on the noble houses of Westeros and the Game of Thrones. As such, players are encouraged to consider concepts that fit within the structure of the noble houses rather than concepts that place them outside of this structure. Being a noble isn’t necessary, as there is plenty of room for being employed within a noble house, but only experienced roleplayers should consider taking on more solitary roles. The nature of the game may make it difficult for such characters to find regular roleplay, unless played by someone who is used to being very proactive and good at creating their own roleplay.
If you prefer to avoid concepts that are relatively common on the game, you may want to consider avoiding the following:
There are also some concepts which cannot be applied for. However, the Admin may, at their discretion, give players permission to create a character that falls under these otherwise unavailable concepts.
A more extensive guide to available and unavailable concepts can be found in this Article.