The Renown system is one of the mechanics available as a support for more structured social and political roleplay on the game. The system consists of four separate but related values: Fame, Infamy, Renown and Reputation.
Fame is a measure of how well-known a character is for positive actions. Each character is assigned a base Fame value which is derived from the rank of the character’s house as well as various positive modifiers. These modifiers include certain Assets as well as some additional modifiers such as Deeds. There are also some modifiers that occasionally affect Fame, such as Tier and Byname.
Infamy is a measure of how well-known a character is for negative actions. Each character is assigned a base Infamy value which is derived from the rank of the character’s house as well as various negative modifiers. These modifiers include certain Flaws as well as some additional modifiers such as Misdeeds. There are also some modifiers that occasionally affect Infamy, such as Tier and Byname.
Renown is the positive sum of Fame and Infamy and represents how well-known a character is altogether.
Reputation is a value derived from Fame and Infamy and it shows whether a character is more liked or disliked overall. Reputation runs from -100 to 100, with 0 representing a neutral opinion of a character.
In addition to the base values for Fame and Infamy, additional points can be gained for either pool through positive and negative rumors that target a character’s Renown. Other ways of gaining Fame and Infamy may also be introduced.
When a character is in possession of more Fame and/or Infamy than his or her base values, the Fame and/or Infamy will slowly decrease towards those base values. Only the gain or loss of modifiers will raise or lower the base values, altering Fame and Infamy on a more permanent basis. This ensures that all characters are involved in a continuous struggle for Renown.