We have implemented one of the changes discussed during today’s Q&A, namely how access to the Guest and Newbie channels works. You no longer need to be a Greeter to join these channels and help out guests and visitors, instead it is enough for you to have been on the game for 3 months. In addition to the Guest and Newbie channels, you will also be able to join the Greeter channel where you can ask questions about helping other players if you are uncertain about something, though you will not (as of yet) be able to read the Greeters board.
The reason for this is that we will keep the option to become a Greeter, at least for now. The idea will be that those who sign up to be Greeters will remain more likely to be paged for help from new players since they can be looked up via the +greeters command. Because of this, we will continue to look for a little more experience with the game than just having been around for 3 months as a criteria for becoming a Greeter.
For those who just want to join the Guest and Newbie channels to be able to welcome new players, here’s a few things to keep in mind:
*Keep talk with other players to a minimum on these channels. They are for answering questions, not chatting.
*Be honest about what the game offers and what it doesn’t offer. It is not for everyone.
*Don’t try to recruit family members, spouses, etc for your own character(s).
*If you aren’t certain about the answer to something, say so rather than take a guess.
*Keep the talk to the channels, do not move it to pages. That way, others can help out if you don’t know something.
We have made some changes to the server configuration and the webclient is now working again. We are not yet certain that these changes won’t break other functionality on the site and if this happens the webclient may be turned off again. But for now it is available. You may need to clear your browser cache for it to work, however.
Unfortunately, the webclient we link to in the left sidebar is currently not functioning. We moved the site from http to https and we have been unable to get the webclient to work with https. It has support for it, but our server is not properly configured and we have not been able to sort that part out yet. We do not currently have any estimates for when this will be fixed so for now the only way to connect is via telnet or a telnet-capable client pointed to bod.westeros.org, port 3000.
We (mostly Elio, who has been working hard on this the last two weeks) have finally finished up the four Dornish family trees that previously had been left only partially completed: Jordayne, Manwoody, Qorgyle and Wyl. This has resulted in the addition of some 200 characters to the CDB. Not all alive and playable, of course, but there should now be more variety available in Dorne.
We’ll now look over these additions for errors as well as go over all of the Dornish trees to change long-standing betrothals into marriages, upgrade squires to knights and perhaps kill off a few characters as well. After that, we will take a break from family trees for a while to work on plots for King’s Landing and Sunspear. We do plan to refresh the trees from the other regions as well and add some additional houses, but this will be later in the year.
We have installed a new webclient for the MUSH which can be found at http://www.westeros.org/BoD/Portal/
For the time being, it will supplement rather than replace the existing webclient (found at http://www.westeros.org/BoD/Client/), but we recommend that those who have characters on the game use the new webclient and not the old one. With the new one, you are not automatically logged in as a guest first but can login straight to your character. It will be very helpful for our greeters if we don’t have a bunch of “false” guests connecting.
The new webclient is a work in progress and there are some of the standard menu items that do not work with Blood of Dragons. But we are collaborating with the developer and hope to see this evolve quite a bit in the future. If you have any suggestions or any feedback, do let us know.
Following the update of the Recent History and the State of Play in King’s Landing, we have now updated the State of Play in Sunspear. We hope to be able to keep these more regularly updated this time around. The Chronicle still remains well behind, unfortunately, and we will probably have to prioritise other projects over updating that one.
The “state of play” article for King’s Landing has been updated to give players a sense of the current situation at court and in the city. An similar update for Sunspear will be coming soon. The article can be read here.
The Recent History articles, which in broad strokes summarises the history of the game (as well as VERY briefly touches upon the history preceding the opening of the game), has finally been brought up to date. You can find it under Articles, at http://www.westeros.org/BoD/Articles/Entry/Recent_History
The State of Play in King’s Landing and State of Play in Sunspear articles will soon be updated as well, picking up from where the Recent History leaves off to give a sense of the current status of the game’s two open areas.
The MUSH has been moved from our oldest server that is due to be retired to one of the two that will be splitting the traffic over the next year and (hopefully) handling the show traffic as well once that comes around. The DNS has changed with this move, so if you were connecting via DNS you will need to update that to use 126.96.36.199 (or bod.westeros.org). The port remains the same.
If you notice anything odd in the wake of this move, do let us know.
On October 1st this year, Blood of Dragons will have been open for 10 years since its beta opening in 2006. Of course, the game was founded much, much earlier than that and the full opening followed after about a year of beta, but we still consider this to be our anniversary date as it was the start of IC time on the game (Year 158, Month 1, Day 1).
We would like to mark the occasion in some fashion and we thought that we’d start off by saying that we’d love to see suggestions from our player base for what it might involve. We can’t promise that we’ll be able to use any of them, but we will certainly give them consideration. If you would like to contribute, use +mail in-game addressed to Nymeria and Balerion and with the subject “Anniversary Suggestions”.
In light of the circumstances of Baelor’s reign, we feel that the game needs a clear policy in regards to the availability and effectiveness of birth control.
The primary form of birth control available is moon tea, which is a herbal remedy consisting of various plants such as tansy and pennyroyal. Properly speaking—as in, looking at historical examples—such a remedy is an abortifacient rather than a form of birth control. That is, it can cause a fertilized egg to be expelled but it cannot prevent the fertilization in the first place or affect ovulation. It is not strictly clear whether GRRM intends moon tea to function purely as an abortifacient or if he also imagines that in Westeros it can also prevent impregnation in the first place, but for the purpose of the game it is not strictly necessary to know. It does seem as if the most common usage is to drink moon tea after one suspects a risk of pregnancy, rather than to prevent one.
Baelor, of course, does not look kindly upon moon tea. Not only does it potentially allow for inappropriate behaviour but it also kills babies. Given this, selling moon tea or the ingredients needed for moon tea is not acceptable in King’s Landing. Anyone doing so risks fines or even expulsion from the city. Nobles will in some cases have access to maesters (though far from all houses will have maesters present in King’s Landing), but keep in mind that maesters serve a house and answer to the lord of that house. If the lord’s wife is trying to prevent pregnancy without telling her husband, she’s as unlikely to get moon tea from their maester as an unmarried daughter who is having an illicit affair.
The result of this is that if your character needs access to moon tea, you need to clear that access with staff as you cannot simply assume that it can be obtained. You will need to put in a +job, explain what you need the moon tea for and propose a way to obtain it. This holds true for characters in Dorne as well, even though it will be easier to propose an acceptable way of obtaining moon tea there as there are no strictures like those in King’s Landing imposed on Sunspear.
Furthermore, characters using moon tea will agree to use a random roll (exact format being worked on) on a monthly basis to determine whether it has been working or not. While we see that some characters put great trust in moon tea in the books, it is clear that it cannot be 100% effective since there are a good many bastards in the setting and far from all of them wanted.
The +xp/train command has been completed, allowing players to increase their stats in the same way that they have been able to increase their skills. Please see +HELP ADVANCEMENT XP for details on the command and http://www.westeros.org/BoD/Helpfiles/Advancement_Stats/ for a breakdown of costs. We ask players to look at their stats and xp totals before using the command, to more easily be able to spot any potential issues. Please report any problems as soon as possible.
To help us maintain a record of the history of the game and to help new players get into the game more easily, it is very important that everyone keeps their characters as updated as possible. As it stands now we often find ourselves forced to close—or even kill off—characters when they are abandoned because it is too difficult to piece together their past history.
Keeping your character updated also affects your progress on the game. If you want to switch to another character or request an alt, we will first request that you update your current character, so doing it regularly makes it much easier for everyone. We also take into account how good a player has been about keeping their character(s) updated when considering applications for Restricted or Limited characters. Finally, when tier advancement is sorted out, how well updated a character has been kept will be an important criteria.
The two most important things to do is to add Events (+HELP CDB EVENTS) when something significant happens and to add or update Relations (+HELP CDB RELATIONS) to other characters. It is also important to regularly look over your History. It should function as a summary of both what is in your character’s background and a summary of significant developments since then. Occasionally, you can also take a look at your Persona and Notes and see if anything needs to be adjusted.
For those of you who like to be mentioned in the Tidings or the Chronicle (and who doesn’t!), adding Events is particularly important; if you haven’t added one for a particular scene, you are much less likely to show up in the writeups done about that scene.
Players who create personal, named NPCs for regular or semi-regular usage need to submit these to the CDB so that their name and any other specific details can be approved and so that they are preseved in the event of a player switching characters. See +HELP CDB SUBMIT for how to do this. Note that tier for such characters will default to V unless the player asks for something else and provides a reason for why it should be higher. More than IV is very unlikely to be approved.
We have just completed a modification to the CharGen which means that stat increases and stat decreases are no longer a one-off addition to or reduction from your stat pool. Instead, they are persistent percentages, just like skill increases and decreases. They also apply to single stats rather than stat groups.
To give an example, if a player used to have a Stat Decrease: Physique, they had their pool of Physique points reduced by 5% in CharGen. Now, the flaw will be modified so that their Physique pool is untouched in CharGen but instead they will have a permanent -10% to one of the stats in their Physique pool. This will display the same way on their sheet as skill modifiers do today.
We will start by changing over currently unplayed characters, then we will either approach active players who are affected or ask players to input +jobs with how they want these changes done on their characters.
This change is the first of a few planned CG changes which we hope may make it possible to implement Tier Advancement.