The Citadel

The Archive of 'A Song of Ice and Fire' Lore

Concordance

10.1. Geography
  • The mountains of Dorne are named the Red Mountains (THK: 482, 533)
  • The high passes of the Dornish Mountains are usable as staging areas for troops (II: 430)
  • Dornishmen can avoid the Reach by climbing the Boneway, turning east near Summerhall, and thus coming up the kingsroad (III: 215)
  • The Boneway may be a colloquial name, with the Stone Way being its official name (III: 215. IV: 593, 600)
  • The sea voyage from the Arbor around Dorne and through the Stepstones is a long one (III: 671)
  • Dorne is very hot and dry by day, and cold enough to leave one shivering by night (TSS: 87. IV: 31)
  • The Prince’s Pass leads into Dorne, and appears to be the mountain pass nearest to Oldtown (TSS: 93, 99. IV: 33)
  • Dorne's deserts are of two types: those with red sand and those with white (TSS: 99)
  • The Planky Town can be reached by poleboats that travel down the Greenblood (TSS: 99)
  • The journey between the Prince's Pass and Vaith is a long one across desert sands, with little water available (TSS: 101)
  • The holdfast of Shandystone, north of Sunspear, was abandoned a hundred years ago when its well ran dry (IV: 298)
  • The Planky Town is at the mouth of the Greenblood (IV: 300)
  • The Greenblood, named for the murky green of its sluggish waters, is a small river when compared to the Mander. However, its waters are the life of Dorne (IV: 308)
  • A poleboat can travel up the Greenblood and a good way along the Vaith (IV: 308)
  • The deep sands await beyond Vaith. To cross it, stopping at places such as Sandstone and Hellholt is necessary for respite, water, and supplies (IV: 308-309)
  • A distinction is made between the drylands and the deep sands that they border. Crossing a small section of the drylands is possible, but travel across the deep sands is hazardous (IV: 308)
  • The Dornish coast is dry and bleak. It is four hundred leagues of hazards such as shoals, whirlpools, and cliffs with few safe landing places or anchorages (IV: 440, 527)
  • Beyond Dorne are the Stepstones, known for its storms and nests of pirates (IV: 440)
  • To reach Oldtown from the southern coast of Dorne by foot, one would have to cross the deep desert, climb mountains, and swim across the Torentine (IV: 527)
  • Ghaston Grey is a crumbling old castle clinging to a rock in the Sea of Dorne (IV: 588)
  • Most settlements in Dorne are along the seacoast and in a few great river basins (SSM: 1)
  • The journey from Dorne to the North is a long one, taking months (SSM: 1)
10.1.1. Trade and Resources
  • Dornish summerwine and red wines are well known (I: 492. II: 91)
  • Lemons, olives, and pomegranates come chiefly from Dorne (III: 149)
  • Dornish yew is used to make longbows (III: 616)
  • Dornish plums (III: 743)
  • Strong Dornish wine (III: 747)
  • There are numerous bazaars in the shadow city (IV: 40)
  • Lime trees in Dorne (IV: 41)
  • Ships from the Free Cities, such as Volantis, trade at the Planky Town (IV: 186-187)
  • Dorne is said to be a poor country (IV: 187)
  • Water is almost as valuable as gold in the deserts, and wells are jealously guarded (IV: 298)
  • The Planky Town is at the mouth of the Greenblood. The orphans of the river go there to trade with galleys, carracks, and cogs from across the narrow sea (IV: 300)
  • Olive groves and other plants are grown with the aid of canals that bring water from streams and rivers (IV: 308)
  • Jars of olive oil (IV: 309)
  • Caravans take on supplies at Sunspear before crossing the deep sands to reach the Prince's Pass (IV: 594)