Thanks to Massively, we’ve gotten quite a few more details concerning Bigpoint‘s officialy licensed Game of Thrones massively multiplayer roleplaying game. They had a chance to sit down with some of the developers of the game during the San Francisco Game Developers Conference, and certainly got some interesting details out of them that expand on our previous report.
Details of the game’s combat system are expanded on, as are its skills-based system. One of the most important points for many players when considering a free-to-play MMO is the fact that there’s a fear players with deep pockets can “buy” their way to the top of the pile… but Bigpoint insists that the game is not balanced that way, and skilled players are always going to trump less skilled players, regardless of what perks the less skilled players have. It’s probably true that when looking between players of equal skill, those bought-for perks are going to give them the edge… but it’s at least a good move to make sure those perks don’t destabilize competition across all levels of play.
The territory-gain system sounds interesting, with three classes of battle—ranging from 20 v 20 fort battles to big, 50 v 50 castle battles to secure a territory for your side. The voting for a Hand each week, on the other hand, does sound sort of strange on the face of it. Who will vote, and how is this mechanic explained in terms that make sense? It’ll be interesting to learn more as the game develops. On the whole, this seems very much a combat-focused game with a secondary political element (which seems largely to be about deciding when to jump ship to a different faction), but it seems to have potential according to what Massively and other gaming sites who were at GDC have to say.
We’ve also added a sub-section in our gallery for the MMO, with the six high-resolution images that Bigpoint has released so far. The game uses hte Unity engine, which provides very robust graphical performance inside the browser, and it certainly does look quite good from these images.