Blood of Dragons

The 'A Song of Ice and Fire' MUSH

Helpfiles

Advancement Tier

In addition to being able to spend XP to improve your character, the possibility also exists of being able to advance your character from one Tier to another. Please note, however, that this is not something every character can accomplish. Tier III, II and I correspond to varying levels of “Feature” positions on other games and they are subject to quotas. To advance to a higher Tier it has to make sense for the character ICly (i.e, the character must already have advanced both in terms of their sheet and their IC accomplishments) and the player has to have contributed significantly to the game, fulfilling the expectations of plot creation and roleplay leadership that we expect from Restricted, Limited and Elite characters.

Players cannot apply for Tier advancement. Instead, Staff will regularly review the active players and use several objective criteria (outlined below) as well as making an evaluation of both the character and the player to determine if a character is to be considered for Tier advancement.

Rules & Requirements

  • Tier advancement can only happen if there is quota available.
  • Tier advancement can generally only happen from IV to III and from III to II. II to I would be very rare.
  • Tier advancement can generally only happen once per character. A second advancement would be very rare.
  • A player is never considered for Tier advancement until he or she has played on the game for at least 1 year.
  • A player must have earned at least two SP to be considered for Tier advancement. The SP can have been earned on the current character, a previous character or an alt.
  • A player should ideally have earned some player XP for contributing to the game to be considered for Tier advancement. This is not a firm requirement with a specific amount of XP expected, it is more of a contributing factor.
  • A character is never considered for Tier advancement until he or she has been played for at least 6 months by the current player.
  • A character must have earned a certain amount of XP from weekly activity and a certain amount of XP from nominations. A certain amount of XP must also have been spent on advancing the character. We cannot give exact numbers given the complications introduced by players being able to transfer XP between alts as well as if they change characters and by the character potentially having been played by multiple players.
  • The character must have been kept updated, especially in terms of Events but also in terms of Relations. This is part of what determines whether the advancement makes IC sense for the character. Submitting logs and creating and maintaining a character wiki page will also be considered bonuses.

How it Works

Characters will not need to re-enter CG. Instead, the new setup will largely be handled by Staff.

  • Assets and Flaws: The character will be given the option of adding more Assets and Flaws to equal the number allotted to the new Tier. The Assets and Flaws have to be selected from those available out of CG. The minimum required is equal to the minimum for the new Tier, which is half of the maximum allotment. If the character already has additional purchased Assets, those will count towards the new maximum and the character will have to take Flaws to balance them out. At the same time, the character’s allowance for future purchases will be increased so that they can still reach the Tier maximum plus 2. For example, if a Tier IV character who had purchased 1 additional asset point is advanced to Tier III, the character will be required to take 1 additional flaw point as part of the advancement. In the future, the character will be able to purchase 2 additional asset points.
  • Stats: The character will be setup with Stats using the new Tier’s allotment. Stat Groups and Stats will be increased in such a way that they maintain the same relative proportions. Stat increases via +train will be taken into account once the setup is finalized. If the CG Stat points are not enough to match the old setup, the Stat or Stats falling below the old setup will be raised to match it.
  • Skills: The character will be setup with Skills using the new Tier’s allotment, adjusted for current age and any new Assets or Flaws that affect Skill points. The Admin will setup the Skills to match the old setup. Skill increases via +practice will be taken into account once the setup has been finished. If the CG Skill points are not enough to match the old setup, the Skill or Skills falling below the old setup will be raised to match it. If CG Skill points are left after the setup is completed, the player can spend those more or less as they please, though not to make radical changes.

Category://System -> Advancement

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