Blood of Dragons

The 'A Song of Ice and Fire' MUSH

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Influence Mechanics

The base Influence of each character depends on the rank of the character’s house as well as various positive and negative modifiers. Those assets and flaws that work as positive and negative modifiers on the base Influence also affect the amount of Influence gained and lost through for example +rumors as well as natural increase or decrease towards the base value. This is done by calculating the sum total of all modifiers—positive and negative—and dividing this by 10. That value is then combined in various ways with the house rank to create a modifier for the rate of gain and the rate of loss.

House Rank

The house ranks are as listed here, with the number after each house supplying both an initial base value (which is equal to rank x 100) and acting as a multiplier on the positive and negative modifiers.

  • Smallfolk Family: 1
  • Hedge Knight Family: 2
  • Lesser Merchant Family: 3
  • Unlanded Knightly House: 3
  • Greater Unlanded Knightly House: 4
  • Merchant Family: 5
  • Landed Knightly House: 5
  • Lesser Lordly House: 6
  • Greater Merchant Family: 7
  • Greater Landed Knightly House: 7
  • Lordly House: 8
  • Greater Lordly House: 9
  • Royal House: 10

Positive Modifiers

These are the positive modifiers that affect base Influence as well as the gain and loss of Influence, drawn from Assets and Offices.

For more information about various Offices, see the Court in King’s Landing and the Court in Sunspear.

An Advantageous Marriage is when the spouse’s house rank is two or more steps higher. The Influential Spouse modifier applies when the spouse holds a Major or Greater Office.

  • Advantageous Marriage: +25 to Influence
  • Consort: +25 to Influence
  • Court Position: +10 to Influence
  • Famous Mentor: +10 to Influence
  • Greater Office: +100 to Influence
  • Head: +50 to Influence
  • Heir: +25 to Influence
  • Illustrious Heritage: +10 to Influence
  • Influential: +50 to Influence
  • Influential Spouse: +25 to Influence
  • Knight: +10 to Influence
  • Lesser Office: +15 to Influence
  • Maester: +15 to Influence
  • Major Office: +50 to Influence
  • Minor Office: +25 to Influence
  • Reputable: +25 to Influence
  • Resources: +10 to Influence
  • Septon/Septa: +15 to Influence
  • Wealthy: +25 to Influence
  • Well Connected: +25 to Influence

Negative Modifiers

These are the positive modifiers that affect base Influence as well as the gain and loss of Influence, drawn from Flaws.

An Disadvantageous Marriage is when the spouse’s house rank is two or more steps lower.

  • Bastard: -50 to Influence
  • Black Sheep: -50 to Influence
  • Disadvantageous Marriage: -25 to Influence
  • Disowned: -50 to Influence
  • Disreputable: -25 to Influence
  • Expenses: -10 to Influence
  • Foreigner: -50 to Influence
  • Hostage: -50 to Influence
  • Infamous Mentor: -10 to Influence
  • Legitimized: -25 to Influence
  • Poor: -25 to Influence
  • Poorly Connected: -25 to Influence
  • Tainted Heritage: -10 to Influence
  • Uninfluential: -50 to Influence

Category://System -> Influence

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