The purpose of the justify is to make it clear what effect the choices you have made in CharGen has on your character. You should keep in mind that this information needs to make it clear how the CharGen choices affect the character concept. Not only to the Admin, for the purpose of reviewing your application, but also to any potential future players, for the purpose of making it easy for them to know how to portray the CharGen choices in roleplay.
The maximum length available is 8000 characters, though this is by no means how long it has to be. It should be no longer than it needs to be. It is, however, very important that it is proof-read, spell-checked and formatted in such a way that it is easy to read. For example, it is strongly recommended that %R (this creates a linebreak) is used to break a justify into paragraphs. It is also a good idea to use %T (this creates a tab) to indent each paragraph. The best format for a justify is some form of listing where each element of the justify is clearly separated out from the next.
All ASSETS and FLAWS must be covered by the justify. Precisely how to justify an asset or a flaw depends on what type of asset or flaw it is. If it is something inborn, you need to note what part it has played and plays in your character’s life. If it is something based on events in your character’s life, you need give information about these events.
All notably high (above 64) or low (below 25) STATS must be covered by the justify. When it comes to justifying stats, the same holds true as for inborn assets and flaws. What you should be noting is how a certain very high or very low stat has affected your character.
All SKILLS that are either unusual for your concept (such as combat skills for a woman) or notably high or low for your concept (such as high Blacksmithing for a noble, or low Etiquette for a noble) must be covered by the justify. Justifying skills involves explaining why you have or haven’t got a certain skill, or why it is lower or higher than one would expect for the character concept.