This is the log archive for Blood of Dragons MUSH. To submit a log, use this submission form and make sure that you observe the following guidelines (this is most easily done by using the +loginfo command when you start a scene, as it will record the data needed in the correct format):
The ransom exchange is ambushed and counter-ambushed by the Starveling. A battle ensues in which the knights from King's Landing emerge victorious. The Starveling flees to his hideout in the woods, pursued by the knights. There, Almer finds the bodies of his wife and child. After giving him a severe beating, Ser Almer spares the Starveling's life.
A day of light hunting in the Kingswood becomes a battle of words as tongues loosen away from the confines of court.
Lady Reyna delivers Ser Luthor news that he has been made the new Royal Huntsman, only to have the old one, Ser Ethos arrive, and violence ensue.
The Heir to Crakehall comes to the Baratheon manse in King’s Landing to approach the Stormbreaker with an interesting proposal, but finds the Lord of Storm’s End. His proposal is accepted, much to his joy, but it may be more than he bargained for.
Summary: Lady Tully hosts a masked ball for her day of feasting.
Summary: Word of Prince Marence’s counter-offer is shared with King Baelor and members of his court, including some of the Dornish hostages.
Ser Luthor Rivers is called upon to make a report to Prince Viserys to deliver Ser William’s side of the events surrounding the breakup of the army.
A small gathering in the Great Hall, turns violent as Ethos Mertyns and Luthor Rivers meet.
The alliance between Ser Burton and Ser Luthor grows as Ser Alek Reyne is taken into the fold.
A bout of drinking to pass the time turns into the formation of an unlikely alliance.
The Dornish army turns to face the chasing royal force at a vital oasis, the source of the river Scourge
The Young Dragon considers charming Ser Jarwen for an important task, securing a watering place when the army marches through the desert.
King Daeron requires knights to help locate the Dornish army, which has been keeping its position obscure.
The previous day's unexpected tidings prove to be hopeful indeed, once more information arrives at Sunspear.
Unexpected tidings from the Planky Town causes confusion and then hope in Sunspear.